Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old May 15, 2007, 04:11 PM // 16:11   #21
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Darksun
It is confusing that they would remove click to move. Having the option of both is nice, and traveling long distances isn't a chore since you can click far away.
I assume they will keep the targeting, the whole LOTR "must be facing target" thing is retarded.
That's actually what's used in WoW, as well. It's good to know that, since I find it rather irritating, as well. Holding onto my money for now...

To Gaurdian's Light: Sounds a lot like Zelda. If Guild Wars 2 followed that, then I'd be doomed...I probably couldn't stop playing. In more seriousness, it's a good, fun and realistic combat system to follow. Not overly stressful and somewhat simple, too. I guess we'll wait and see...
Bryant Again is offline   Reply With Quote
Old May 15, 2007, 04:44 PM // 16:44   #22
Pre-Searing Cadet
 
Draco_Zandros's Avatar
 
Join Date: Jan 2007
Location: England
Guild: Deldrimor Arena Dogs [DAD]
Profession: R/Mo
Default

Quote:
Originally Posted by lightblade
There are thousands of devoted WoW players that found GW system frustrating and not enjoyable.
Whats so confusing? GW uses the standard WASD along with mouse control and the arrow keys. If WOW players can't figure out GW's controls it says something about their average intelligence.

As for Click-to-move, I tend to use WASD for general movement and tab for targeting but it's a lot faster to target a specific opponent with the mouse than tabbing through them. The mouse is also handy for when moving around in a town, been able to click somewhere and knowing that in the majority of the cases the computer will move me there without any problems is nice.

I also use click-to-move for picking up loot and when I'm multi-tasking, as I usually have another computer running with either Guild Wiki open or a forum.

So I say we keep click-to-move!
Draco_Zandros is offline   Reply With Quote
Old May 15, 2007, 05:01 PM // 17:01   #23
Ascalonian Squire
 
 
Join Date: May 2007
Profession: E/A
Default

what is anet exactly planning to achieve removing this from the game..clicking is something i use most of the time when moving..and it should definately be kept in guild wars
carrot guy is offline   Reply With Quote
Old May 15, 2007, 05:06 PM // 17:06   #24
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by carrot guy
what is anet exactly planning to achieve removing this from the game..clicking is something i use most of the time when moving..and it should definately be kept in guild wars
Realism, I guess. It sounds like it'll be more fun, too. It might also be a little harder to implement bots, but for that I have no clue.
Bryant Again is offline   Reply With Quote
Old May 15, 2007, 05:12 PM // 17:12   #25
Wilds Pathfinder
 
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
Default

Keep click to move, it's easy when you're feeling lazy, or when you've got one hand full, so you can move and bash things easily
vergerefosh is offline   Reply With Quote
Old May 15, 2007, 05:22 PM // 17:22   #26
Wilds Pathfinder
 
Clord's Avatar
 
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
Default

Some people can actually play LOTR Online before saying combat system is totally like WoW. Options got setting for auto move to targeted monster.

Last edited by Clord; May 15, 2007 at 05:24 PM // 17:24..
Clord is offline   Reply With Quote
Old May 15, 2007, 09:40 PM // 21:40   #27
Ninja Unveiler
 
Omega X's Avatar
 
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
Default

Quote:
Originally Posted by Guardian of the Light
I'd like a Lock-on system where you could attack while doing some moves to elimate button mashing but make it more inivative.

Space Bar = Lock on

You lock on you yoiur foe and automatic move within range if your target moves just like in our current GW however there would be other features.

(W,A,S,D)(movementkeys) + Jump key would make you jump in that direction and if you jumped forward with the attack lock you would lunge forward and attack.

Combining with attacks would also create cool effects

Lets use some common GW skills as examples

W (forward)+jump+ galrath's used in midjump = Jump Forward Then roll and slash target foe with Extra damage.

W + jump + Point blank shot used quickly = Jump up above you foe (if your close enough and he doesn't move too quickly) and shot 1 arrow that deals a fair amount of damage and land on the other side.

A + jump + Cyclone Axe = side jump then roll around your foe and jump and slash everyone with your axe.

W + jump +Inferno = Elementist jumping towards foe and exploding on contact with a bunch of fire.

Basically all these skills would have use that seem common sense if they were done jumping or rolling.
Sounds almost like Phantasy Star Universe for PC. Though it doesn't have a jump option. The downside to that type of play is hand cramps with the keyboard. Though PSU has an option for a controller soooo....
Omega X is offline   Reply With Quote
Old May 16, 2007, 12:40 AM // 00:40   #28
Hall Hero
 
Bryant Again's Avatar
 
Join Date: Feb 2006
Default

Now, none of you may remember it, but I thought Silver had a fun combat system. What you did was you had to face an enemy, then hold down the left mouse button and move your mouse in a direction to swing at the enemy.

From what I remember, it worked pretty well. I need to see if it's on eBay...
Bryant Again is offline   Reply With Quote
Old May 16, 2007, 02:02 AM // 02:02   #29
Lion's Arch Merchant
 
The Lost Explorer's Avatar
 
Join Date: May 2007
Guild: [AvA]
Profession: Rt/
Default

Hey Unc, Bleeding here just wanted to say that i to agree with everything your saying about the z-axis. As u know im a Warrior too and im worried about the z-axis too but i also would enjoy the swimming and jumping features. I hope whatever Anet does it want ruin the game for Meleers like us.
The Lost Explorer is offline   Reply With Quote
Old May 16, 2007, 08:05 AM // 08:05   #30
Lion's Arch Merchant
 
Noanoa's Avatar
 
Join Date: Aug 2005
Location: Finland
Guild: I Need Scissors [Aivo]
Profession: Rt/
Default

I'd certainly be interested in using a pad/controller with GW2. What's been discussed here reminds me of FFXI, which didn't have click-to-move (and thus was very hard for me to master, so I started to use a playstation pad via adapter and it became really fun and easy to play).
Noanoa is offline   Reply With Quote
Old May 16, 2007, 12:29 PM // 12:29   #31
Pre-Searing Cadet
 
Join Date: Dec 2006
Location: South Louisiana
Guild: (WOLF) not sure why
Profession: Mo/
Default Mon Mothara's Comments

I am with you Uncle, although I am not quite as old as you are. lol
I also agree with Draco that I use the WASD keys some what, but the click to move is important to me when I am chatting with team members. I just click up screen and that gives us old people just enough time to type in chat comments just before having to fight the next monster. That is just one pro of the click to move feature that no one has discussed yet.

I guess with out click to move I just won’t be able to fight and chat with my team or guild.

That is all I have to say on this subject for now.

Thanks,
Mon Mothara
Proud Officer of DAD 1
autococker985 is offline   Reply With Quote
Old May 16, 2007, 01:13 PM // 13:13   #32
Frost Gate Guardian
 
Join Date: Aug 2005
Location: scotland
Guild: electronic Empire [eE]
Profession: W/
Default

Quote:
Properly implemented Z-axis may be a good thing because it will increase complexity of the combat. I can see wammos doing this in GW2...
pwnt.!


i liked the theory that was presented about the interaction with skills, ie the jump + skill used, could look pretty class and add a new element to the game, although i love the movment system atm, i am realy lazy and il get bored quickly moving long distances without click to move
sweat man is offline   Reply With Quote
Old May 16, 2007, 02:50 PM // 14:50   #33
Ascalonian Squire
 
 
Join Date: May 2007
Profession: E/A
Default

unless your planning on just using hotkeys you need a mouse..
carrot guy is offline   Reply With Quote
Old May 16, 2007, 03:18 PM // 15:18   #34
Wilds Pathfinder
 
Giga Strike's Avatar
 
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
Default

I guess im the only one here that would rather not have the click to move function. there are many times when i try to click an ally only to miss, click the ground, and accidentally move up to the front line. and being a monk, thats a bad thing.

even after playing runescape for a year i prefer the wasd controls. i feel it gives me more direct control over where im going and it also makes it easier to dodge non-solid obstacles, like lava, that i would otherwise have to click multiple times to prevent a simple strait-line path from taking me though it.

the introduction of the z-axis would easily bring more possibilities to the gameplay than clicking to move could ever hope to.
Giga Strike is offline   Reply With Quote
Old May 17, 2007, 12:32 AM // 00:32   #35
Pre-Searing Cadet
 
DAD's Boss's Avatar
 
Join Date: Dec 2006
Guild: Droknars Arena Dogs
Profession: W/Mo
Default

Quote:
Originally Posted by Giga Strike
I guess im the only one here that would rather not have the click to move function. there are many times when i try to click an ally only to miss, click the ground, and accidentally move up to the front line. and being a monk, thats a bad thing.

even after playing runescape for a year i prefer the wasd controls. i feel it gives me more direct control over where im going and it also makes it easier to dodge non-solid obstacles, like lava, that i would otherwise have to click multiple times to prevent a simple strait-line path from taking me though it.

the introduction of the z-axis would easily bring more possibilities to the gameplay than clicking to move could ever hope to.
We are trying to make the case that point to click should be left in as an option to keyboard in Guild Wars 2.
I don't understand, you currently can use wasd keys in Guild Wars, so what's your point, is it that you just don't want people to have the click to move option in Guild Wars 2 just because you personally do not like it?
DAD's Boss is offline   Reply With Quote
Old May 17, 2007, 03:42 AM // 03:42   #36
Ninja Unveiler
 
Omega X's Avatar
 
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
Default

Quote:
Originally Posted by Giga Strike
I guess im the only one here that would rather not have the click to move function. there are many times when i try to click an ally only to miss, click the ground, and accidentally move up to the front line. and being a monk, thats a bad thing.
Sounds like bad hand/eye coordination to me. And seasoned monks tend to use the party window exclusively to target allies.

Point blank, Lack of click to move without a decent replacement means they won't be getting my money.
Omega X is offline   Reply With Quote
Old May 17, 2007, 05:55 AM // 05:55   #37
Lion's Arch Merchant
 
Join Date: Jan 2006
Profession: R/Me
Default

wow, lots of mouse users....

I guess it's my FPS game history, but W A S D and holding the right mouse button seems to feel the most comfortable, and personally hate the mouse move clicking stuff. (No offense anyone, if it works for you guys use it =P) Don't understand why they'd remove it, it's usually in every MMO game out there.

only thing concerning me about the Z-Axis, is things like bridges and stuff with enemies below you, you can get body blocked or things like Thunderhead Keep where theres rangers up above and warriors can't do any damage to them until the group gets up and opens the door (unless they use cyclone axe or something below them).
Replicant is offline   Reply With Quote
Old May 17, 2007, 04:47 PM // 16:47   #38
Frost Gate Guardian
 
Join Date: Oct 2006
Location: Canada
Guild: Disciples of Sunset [Dusk]
Profession: Me/E
Default

I also love the click to move method found in GW. I rarely use any keys for moving, just using the keyboard to open various menus. I can play with one hand, and just be lazy in general, nice and relaxing. When your attention is divided between the game, wife, kid, TV...click to move is a godsend.

I tried the LOTRO preview, and though there were many things I liked about the game, I just hated not having "click to move". I gave it six hours, but I missed my nice, easy GW controls too much to stay away any longer.

I really love GW, and it would break my heart to look elsewhere, but in my opinion, the movement options are among the most important parts of any game. If there is no click to move option in GW2, then it will be very tough for Anet to get my money.
Pynne is offline   Reply With Quote
Old May 17, 2007, 05:45 PM // 17:45   #39
Pre-Searing Cadet
 
DAD's Boss's Avatar
 
Join Date: Dec 2006
Guild: Droknars Arena Dogs
Profession: W/Mo
Default

Quote:
Originally Posted by Pynne
I also love the click to move method found in GW. I rarely use any keys for moving, just using the keyboard to open various menus. I can play with one hand, and just be lazy in general, nice and relaxing. When your attention is divided between the game, wife, kid, TV...click to move is a godsend.

I tried the LOTRO preview, and though there were many things I liked about the game, I just hated not having "click to move". I gave it six hours, but I missed my nice, easy GW controls too much to stay away any longer.

I really love GW, and it would break my heart to look elsewhere, but in my opinion, the movement options are among the most important parts of any game. If there is no click to move option in GW2, then it will be very tough for Anet to get my money.
I totally agree Pynne

I too played LOTRO (played up to lvl 15) and it was extremely frustrating for me to play a melee character. Even though they have a option for setting auto move to targeted monster, it was implemented poorly, you still had to be relatively close to the enemy to lock on and auto move to it, and many times the target would not stay locked while moving towards it.

In addition, I found the overall combat movement as a melee character not to be nearly as smooth as the combat in Guild Wars, I am not sure why but I assume that it may be inherent to the z-axis system. If Anet can go with the z-axis system while still keeping click to move as an option and implement movement in combat much better than we see in LOTRO then they will get my money.
DAD's Boss is offline   Reply With Quote
Old May 17, 2007, 06:13 PM // 18:13   #40
Ascalonian Squire
 
 
Join Date: May 2007
Profession: E/A
Default

i played WoW,LOTRO and who knows how many other games and none compare to guild wars.

i generally do use WADS but when targeting something..like i'm sure the majority of the guild wars community does i will click the target..guild wars by far has the best combat system than most of these games so if anything they should still make it so you can target while clicking ATLEAST
carrot guy is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:52 PM // 12:52.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("